And yet the BTR-60 costs the exact same amount! The KT is brokenly overpowered to the BTR.
![wargame red dragon naval units wargame red dragon naval units](http://3rd-strike.com/wp-content/uploads/2014/05/ob2gKbo.jpg)
If you want a good example of how bad Wargame's pricing system is at times, compare it to the BTR-60PB, which gets 1 armor like the KT, worse speed and range, but above all else gets the KPVT with a laughably inferior 10% accuracy, 5% stabilizer, inferior rate of fire, only 1,400 meter range, 1 AP, and far worse suppression compared to the Bushmaster II. The KT is a devastating fire support vehicle which can utterly shred infantry, lighter vehicles, and even tanks and more heavily armored assets when flanking, and its 50 caliber machine gun even adds on some important suppression damage. No other faction gets such a powerful wheeled autocannon vehicle matched with such effective 10 point line infantry: the closest is China, with the WZ-511, but it has to use 15 rather than 10 point infantry. But the KT is married to the ability to be deployed with Finnish 10 point line infantry, itself highly effective, and makes it incredibly cheap and effective. 50 caliber machine gun and a devastating 30mm autocannon with 4 AP, 1750 meter range, 60% accuracy, 55% stabilizer, one of the best in the game - arguably the best outright, as far as striking a balance between anti-infantry and anti-vehicle performance goes. Imagine a fast, wheeled transport, costing 15 points, and which has both a Browning.
![wargame red dragon naval units wargame red dragon naval units](https://i.ytimg.com/vi/IA9BTGlGang/maxresdefault.jpg)
Its supposed balancing factor, a low ammunition load on the main gun, simply doesn't count for enough. The Merkava IIA by contrast, will eat fire directed at it, if the enemy even fires first, almost instantly panic and stun any infantry unit facing it, and cost efficiently fight enemy tanks in forest - especially with its accompanying infantry. Other vehicles get automatic grenade launchers, but no vehicle has a combination of the extremely thick armor, fast aiming time, and an AP gun: the Russian BMPT in the game gets an HE gun and an autocannon, but cannot take on enemy tanks, while the Japanese Nana-yon Shiki G gets a grenade launcher and a powerful cannon but has terrible armor, making it very cost ineffective in forests. Worst of all, it gets an automatic grenade launcher in addition to its machine gun, and the automatic grenade launcher has an unusually short aiming time. It is a superb forest fighting tank, since its heavy armor, up to 18 frontally, makes it very resistant to all but the most powerful enemy AT weapons, while it has a cannon packing 2,100 meter range and 15 AP - normally rather mediocre, but very effective in forest fighting. This is an Israeli IFV, costing 90 points, which can come with Israeli line infantry - providing a very effective meat shield for it. Of course, Eugen then went ahead and took the idea of it being used as an APC at face value, and threw it into the game as the Merkava IIA. In fact, while it is possible to fit in infantry into the ammunition section when the ammunition is removed, this was not the designed purpose: the rear mounted ammunition space was designed around the idea of needing to rapidly rearm and resupply the tank in the context of the high intensity war that the Israelis had experienced in the Golan Heights or the Sinai. There is a myth about the Merkava tank that it is used as an APC or IFV by Israeli. To bring it somewhat better into balance, the 7.62mm machine guns should be changed to not be stabilized, so that they only fire when it is still, and an availability penalty should be applied. At 5 points, the Zelda is overpowered, but at 10 it would be worthless and no one would take it.
![wargame red dragon naval units wargame red dragon naval units](https://www.quartertothree.com/fp/wp-content/uploads/2014/07/Wargame_Red_Dragon_ships.jpg)
Unfortunately, fixing it is hard since Wargame uses a 5-point price system. The Zelda is one of the principal reasons for why Israel is considered an overpowered deck in Wargame, since it so brilliantly fits in Wargame's meta of cheap spam infantry. Cheap infantry lead the way and Zeldas come after them, offering incredibly potent fire support, and there are massive numbers of them. The Zelda is almost without a doubt the best 5-point infantry transport in the game, packing insane DPM which can instantly stun lock enemy infantry, 2 armor which makes it very resilient, and highly effective, 10 point infantry which is perfect for being deployed en masse.
![wargame red dragon naval units wargame red dragon naval units](https://www.justpushstart.com/wp-content/uploads/2014/04/wargame-red-dragon-trailer.jpg)
WARGAME RED DRAGON NAVAL UNITS FULL
Not from the Nintendo game, but definitely a legend, albeit more like something out of Mad Max: appliqué armor, 3 machine guns, and full of battle hardened, cheap, spam infantry.